DEV STUFF

Damien Pegoraro

Paper Viking

It’s a mobile / web fully physicalised platformer where you play a papercraft Viking. It’s built with AIR + Starling, with a little DragonBones for bosses. The physic engine behind is Nape

vik1
vik3

To create levels, I made an editor that allows to create non-rectangular tiled environnements (elements are coming from an atlas).
Grounds, clouds and ladders are drawn with Bezier curves and converted to physic polygons at runtime using a marching square algorithm.

There’s also a flag system to setup enemies and bonusses.

Here’s what it looks like:

TileEditor 2.9 - map1

The editor is flexible enough to fit other game engines and gameplays.

One Comment on “Paper Viking

  1. Like!! Really appreciate you sharing this blog post.Really thank you! Keep writing.

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