DEV STUFF

Damien Pegoraro

Paper Viking

It’s a mobile / web fully physicalised platformer where you play a papercraft Viking. It’s built with AIR + Starling, with a little DragonBones for bosses. The physic engine behind is Nape

vik1
vik3

To create levels, I made an editor that allows to create non-rectangular tiled environnements (elements are coming from an atlas).
Grounds, clouds and ladders are drawn with Bezier curves and converted to physic polygons at runtime using a marching square algorithm.

There’s also a flag system to setup enemies and bonusses.

Here’s what it looks like:

TileEditor 2.9 - map1

The editor is flexible enough to fit other game engines and gameplays.

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